It is no longer possible to enter time warp or save the game if the ship is landed or splashed, but still moving. Changed the default game settings so terrain scatter is off by default; v0.14.3 Bug Fixes. Added a game setting to disable the automatic orientation when pressing any of the WSAD keys while jetpacking on EVA. Intermediate £22/day. Moho and Eve also got major overhauls, and many others have also been improved. Streamlined PQS Terrain Assets, reduced memory usage by up to 30%. Compact £16/day. Production of Toyota Vitz was began in late 1998. Tidied up the flight statistics numbers formatting a bit, so they're easier to make sense of. The part loader will check if the saved optimized meshes are out-of-date, and update them when necessary. UI: Incompatible/Invalid entries on those dialogs are now greyed out, and the reason why they can't be loaded is displayed. The First Generation was designed by "Sotiris Kovos". SPH and Runway Facilities are unnaccessible. Popular user-defined tags for this product: Kerbal Space Program: Making History Expansion, Kerbal Space Program: Breaking Ground Expansion. Fixed manually-defined vessel types getting lost after docking. Added a simple but hopefully effective stall simulation for winglets and control surfaces. Fixed Part Actions being clickable if Time Warp was engaged while the Action UI was already up. Remapped all ocurrences of the Alt key to RightShift on Linux (as Alt is OS-reserved on most distros). (all thanks to above fix). Removed a lot of needless halts on the part processing routine during loading. All parts on a stage will get activated now, even if that stage causes some of those parts to get jettisoned away. With the low bullet penetration Sniper Rifles have, this makes it even worse than the other ones. Research and develop new technologies to extract valuable information and resources from all over the solar system, and much more. Maneuver Nodes: Fixed a small but annoying issue where maneuver gizmos would switch modes when rotating the camera just after creating a maneuver. Added a more efficient input lock for when vessels are in physics-hold mode, to prevent staging during that period. Upgraded Debug Menu, allows reloading parts and cfg files while playing. UI: The Resources panel is now visible while in the Map View. Changed the icon grouping rule on RCS Blocks and Strut Connectors to group to all parts of the same type on it's stage. Scenarios: Added a scenario called Station One, where a refueling station is already in orbit. A bill sponsored by first-term State Rep. William Lawrence passed a major hurdle Friday. Fixed a bug in the Tracking Station scene, which prevented scrolling the vessel list. Hopefully this will solve all part-to-part collision problems. Decouplers now obey the third law of physics (every action has an equal and opposite reaction). Tweaked part collision handling for better efficiency. Build spaceships, rockets, and vehicles using any imaginable combination of parts, each with their own function that will affect the way your spacecraft behaves. Parts: Landing gear now remember to set the brakes when resuming flight. Should increase collision accuracy and hopefully solve issues like landing gear going through the ground. It will show the correct "crashed into terrain" message. Fixed a security flaw with the updater tool. Revised tutorials and scenarios to be compatible with the demo set of parts. This enables choosing which side will remain attached. Flight Planning: Getting to other planets and moons just got a lot simpler. Middle mouse modifies the internal camera zoom by an additional 2x. Performance Tweaks: New terrain optimizations and a system to prevent lag by slowing the simulation make for a significant improvement in performance. Sign in to add your own tags to this product. Decouplers now break the connection at a specific node, instead of breaking the connection to the parent part. Improved detection/response to vessels below terrain and much better terrain altitude detection for vessels. Parts now keep the references to the part attached in each attachment node. The Map camera will now remember it's last position, and return to it when the map is reopened. Kerbal scientists, mechanics and ground crew all around the Space Center Facilities. Disabled multiple demo warnings and timewarp notices. This prevents accidental deletion. Fixed an issue where the menu ambience music would sometimes start playing on other scenes after some time had elapsed. Chooses between the other modes based on the state of the flight. UI: Added some sanity checking to text fields (vessel names and saves), so illegal characters don't cause trouble. New skins for the UI windows that pop up. The altimeter will now go past 999,999K correctly (it will move up to 1000M, then 1000G, 1000T and so on). Parts may now create new stages for themselves through the cfg (used to be decouplers only), The game now checks for updates against the KSP site, and let's you know if there is a new version available. The Debug Console can now be opened in the loading screen to debug load problems, Stages can now be manually created and, when empty, deleted, Stages are now represented as groups with parts inside them, instead of just separated by indicators, The staging stack now scrolls manually using the mousewheel (when mouseing over it), Icons in the staging stack can now be multiple selected and moved as a group, Whole stages can now be dragged and repositioned, Stages can now be reset manually through a reset button. Discover a whole star system with unique moons and planets, exploring detailed terrain at a vast scale. - 97% of the 1,258 user reviews in the last 30 days are positive. VAT included in all prices where applicable. Overhauled the Debug Console. (yes, persistence). Fixed a bug where deleting a symmetrical part would sometimes leave it's counterparts floating around. Energy, Fuel, Oxidizer and other resources now flow through your ship. Fixed A TON of bugs with the symmetry and ship construction in general. Fuel tank parts no longer look into parent parts for fuel, unless connected to them by a fuel line. Tweaked the PNG and JPG texture loaders to not use such insane amounts of memory. Reduced the amount of code components attached to each part, making for less calls on each frame. - 94% of the 70,817 user reviews for this game are positive. Fixed an issue with part initialization order which could cause a lot of trouble with physics and joints. All trademarks are property of their respective owners in the US and other countries. Changed the folder structure on the Mac version, so it is the same as the PC version. Fixed the vessel snapping when docking, which could cause misaligned docking connections sometimes. Filling up a gas tank costs between $44 and $59, depending on the car size. Fixed an issue where controls could become locked when switching focus out of a dead uncontrollable vessel. Improved the flight camera code. Changed the rendering method for the part icons on the staging sequence. (Or you can also press 'Delete), Fuel can now flow through Strut parts like the tricoupler, Fixed bug where starting a new ship with a loaded multi-stage ship would create empty stages, Smoke trail effects now fade away when nearing the edge of the atmosphere, Fixed SkySphere culling issues at large distances, Added cfg parameter to enforce a symmetry mode when stacking (like 3 under the tricoupler), Updated editor tutorial to reflect the changes in this update. Tweaked Physics settings to reduce landed part wobble. Fixed the crew capacity values on the part.cfg files. Tweaked costs for several spaceplane and aerodynamic parts, Mission Control building now accessible for managing contracts, Parts cost money; space program has fiscal budget, Parts and fuel recovered after flight return money to budget, UI in Space Center view in top center shows, from left to right, Available, UI in Space Center view in bottom bar, beside time warp control, displays Universal Time, Three new buttons beside Resources in flight UI: Contracts, and Notifications. Added a new stock spaceplane: The Ravenspear Mk4. It would interfere with the throttle controls in flight. A new Fuel Line part, that allows fuel to be drained off external (side-mounted) tanks. It is now possible to do a Quickload (F9) after a crash (with the flight end screen up). RCS (Reaction Control System) Module Part. Unmanned Probes: New unmanned pods for building probes and unmanned missions, plus a huge amount of new probe parts. Expect improved performance. 8546 travelers who rented a car in Denver gave the car agency they used an average rating of 6.7 The average gas price in Denver is $2.84 per gallon over the past 30 days. A new AtmosphericEngine part type, and two new air-breathing engines. Increased the heat conductivity and heat dissipation values for all parts, to compensate for the new heat exchange system. Fixed the non-persistent StateName field on MunFlight Tutorial. The heat simulation has been greatly improved. Inverted the middle mouse button zoom. Set up communications networks to communicate between your spacecraft and Kerbal Space Center. Music: Added two new tracks for space and another one for construction. It is now possible to crank anti-aliasing up to 8x. Fixed a problem where vessels would be stuck as 'Landed' if boarding a part while in contact with another. Added several new general purpose structural parts. Added a button on the Tracking Station to terminate an ongong flight (prompts for confirmation). Place maneuvers along your orbit to create a flight plan, and then just follow the guidance cues. Fixed an issue when comparing versions, which could result in false 'incompatible' warnings. This means they're now smarter, Parts can now specify their preferred relative stage though the cfg. It is now possible to delete the first part on a vessel, and replace it. Parts: Fixed an issue that could cause RCS thrusters to fly off on their own because of numerical spikes. Fixed an issue with the patched conic solver failing on some escape trajectories. Hotfix for Aero body lift in flight integrator. Note : As of the 26th of January 2012, v0.13.2 is the final free version. Fixed an issue with Vessels not properly updating the positions of physicsless parts. It is now possible to manually rotate parts on the VAB and Spaceplane Hangar prior to placement (using the WSADQE keys, Shift, Space to Reset). If you crash/explode, focus now shifts to the nearest controllable vessel (if any) instead of going straight to the End Flight dialog. Added a Render Quality slider to the video settings screen. UI: Added a button to open the SpacePort site on the Main Menu (opens on the default browser). Fixed some buttons not being locked out properly on the Tracking Station and possibly other scenes. Tweaked the logic for part-to-part collisions. Stages are now persistent when manually edited. Fixed the mission timer not getting started if the first stage was moved before launching. Tutorials: Fixed the Construction Tutorial erroring out with an "incompatible" sfs when launching after completing the tutorial. Added small fuel tank and small engine parts. Overhauled the Kerbal Face Expression System with new animations, which are also visible on EVA. Fixed the Alt+Tab locking staging issue. The MET display will now start counting on liftoff instead of on flight start. To switch to far-away vessels, you must use the map view. fixed the non-persistent StateName field on MunFlight Tutorial. The patcher will no longer spam console windows while doing its thing. The Map and Tracking Station cameras now respond to the camera control input axes. Fixed an issue with numerical inaccuracy at very high velocities (the "Space Kraken" bug). Made some significant improvements to the physical joints that hold the ship together. Part loading limited to the 25 stock ones. Pages in the VAB part list, whenever the parts exceed the size of the list. Added 1:1 EVA rotation axes. The flight camera is no longer able to go upside down. The Map View now properly prioritizes selecting moused-over map nodes when multiple orbits overlap. Ship parts now have adjustable levels of physics, so small parts are not as deeply simulated as large ones. Engine rescaled to proper size (smaller). Standard £14/day. You can now rename and set your vessel as one of several new types, so it'll show on the map with the appropriate icon and name. Solar System: Added a new icy planet called Eeloo, somewhere out past Jool. Cannot launch new flights if 3 or more are already in progress. Made a few optimizations to runtime loaded textures. (was noticeable with the new command pod selection dialog). No SAS, although SAS module is implemented and generates torque, The render distance is only 1500 km, and Kerbin will "sink" into the sky background, vanishing entirely as that altitude is achieved, The original Intercontinental Kraken had not been fixed (Moving far from the KSC will result in shaking and even Rapid Unplanned Disassembly. Improved rendering of hyperbolic (escape) orbits in the map view. Boarding a vessel from EVA no longer toggles the SAS on the vessel. Lights: Landing on the nightside just got a lot less deadly, with new landing and floodlight parts. New parts (decouplers, separators and fuel tanks). Liquid Fuel now flows from the top attachment node, instead of from the parent part (unless there is no top node, in which case it flows from the parent part). Fixed the Advanced SAS icon showing as a question mark on the VAB. (Most 0.19.0 mods should be compatible with this release), Announcement is final post on original development blog. Changed the default game settings so terrain scatter is off by default. (Possibly) increased performance on the flight scenes (from the terrain tweak also), Found and fixed the true cause of the orbit NaN bug. Landing Legs now use a much improved collision handling system, eliminating leg wobble on heavy ships. Tweaked the suspension on the new Medium Rover Wheels, to fix jittering. The GKZ-45 is referenced in the map Firebase Z from Call of Duty: Black Ops Cold War where it is called Generator Khaosa Zavoyski-45 (Russian for Chaos Generator Zavoyski-45) and is part of the Reactorniy Avtomat-Izluchatel Kuhlklay-84. The Alt modifier key is now remappable, and defaults to RightShift on Linux. Gameplay: Unrestricted vessel switching is now only allowed if the vessel to be focused is loaded and unpacked. The game will no longer overwrite the quicksave when resuming flights. Ships will not wobble anymore when going back into 1x time after warping, and the joints themselves are more stable overall. The game will no longer launch the patcher if the latest update is available only as a full download. Added a floating origin system to the Scaled Space subscene, eliminating the visual jittering when viewing distant objects in the map view. Graphics: 800x600 is no longer a valid resolution option. New mesh for the launch pad area, now with 100% less launch tower. Added an 'RCS Toggle' key (Default 'R'), to toggle the RCS on and off. Added Filtering to the Map View as well (hover around the top-center of the screen). Parts on the VAB list will now display their stats when hovered over. It holds the ship in place at the pad so it doesn't crumble to pieces before you get a chance to launch. Kerbal crewmembers in Extra-Vehicular Activities, both at the surface and in orbit. Compact $28/day. Training: Fixed Gene Kerman introducing himself as Wernher von Kerman on the Orbit 101 tutorial. It will load the base Part module, and make it visible but unavailable on the VAB. Adjusted collision and torque values for the medium wheels so they're a bit faster and tougher. Hi-subdivision tiles now have mesh colliders, which means the far side of the planet is no longer an insta-death trap. Found and fixed the real cause of the staging issues that have plagued every release from 13.2 onward.